Monday, June 29, 2015
Wartime Cronies version 1.2.0 has been released! Here is a rather lengthy Description of what's new:
Players will be ranked according to score (points accumulated by playing games). You can view your ranking and scroll the top players in the world by accessing the RANKINGS screen from the main screen menu. The rankings system is built on a scoring system that will be published on this site and the forum when the update is released. Games you have already played before the update is released will be applied to your Rankings. (We are also working on a web version of the Rankings to be accessible from this site, with more detail than will be available in the app, likely to be made available a few days after publishing the update).
National Medals (Trophies)
A Trophy Room, accessible from the Rankings screen where you can accumulate trophies, by nation: win a number of games with a nation and you will receive the national medal for that nation. Your accumulated medals will be visible to your opponents so they can beware your prowess!
Detailed Unit Statistics are available for all the units in the game.
Drop Inactive Games
You will have the ability to drop games that haven't been played by your opponent in 24 hours, with no penalty to your score. As well you will be able to drop a game that is still in it's first full turn (ie. not reached Turn 2 for the first player yet), whether or not it is your turn.
Automatic Game Expiration
We will automatically expire games that haven't been played for 7 days. The person who has been waiting on their opponent will receive a Win while the person who let the game expire will receive penalties in points, worse than surrendering.
We are adjusting the amount of games that a player will be allowed to start and tie it to the number of nations owned, we want people to play as much as possible but also want to encourage people to acquire nations.
Data And Map Changes: (note that these changes do not apply to games already started with the previous app version).
Unit Values - Shock Armies now (properly) have a movement rating of 3 (just like tanks). - Reduced (slightly) carrier fighters attacking sub. - Reduced (by half) land fighters attacking sub. - Increased penalty for land units making amphibious invasions, except Elite Forces Divisions. - Winter (Snow): Snow hexes now have a penalty for all attackers, land air and sea (naval support in land attacks). Exceptions are all Soviet and Finnish land units as well as Canadian Infantry.
New Maps and Avatars
Three new maps and five new avatars added to the game.
Historic Map Captured City Production
You will no longer be able to produce units in captured cities when playing in a Historic map . For example if, as the Germans in the France 1940 map, you conquer Brussels from the French, you cannot produce units there. You still collect the same income as before from captured enemy cities (which is already lower than for cities that you start the map with). This change does not apply to Open maps.
Historic Map Balance
- Increased land factories in rear area soviet cities - Decreased naval factories for each country - Reduced money significantly for Germans and slightly for Soviets - Increased German land factory count to compensate for no longer being able to produce in captured Soviet cities (see above).
France 1940 Map Balance
- Increased German factories to compensate for no longer being able to produce in captured French cities (see above).
General note on historic map balance: We realize that the historic maps may not be as balanced as desired at the moment, and we will continue to address and tweak them as the game grows, hopefully with input from the community as well as our own internal testing.
-Crash Bug fixed for land units on transport escorted with cruiser, moving up to coast with enemy unit, target presentation. -Crash Bug workaround for tool tips when it is not your turn, several cases were causing the game to crash when clicking on the help icon when it is not you turn. It turned out that fixing it would require a significant rework of an internal system so instead of delaying the release we have, at least temporarily, disabled the ability to select the help button when waiting on a turn.
That's it for now. There are certainly many more features we would like to release as the game progresses, this update concentrates on the ones that have had the most requests from players so far.
Thank you for reading and for supporting the game!
Wednesday, June 3, 2015
We've heard from several users that there are games in their queue not being played by the opponent. In order to address this, and free up some game slots for those users at or near the maximum, we've begun to remove games that appear abandoned. This is a temporary solution that will continue regularly until a more permanent system is in place, possibly with direct control from the players themselves.
So for right now games will get removed when they meet the following criteria:
• Any game that has not made it to turn 2 will be dropped after 24 hours of inactivity.
• Any game that has not made it to turn 3 will be dropped after 48 hours of inactivity.
• Any game with no activity in 7 days will be dropped, no matter how many turns have been played.
We hope this helps the users who want to keep adding as many games as possible, play on!
Monday, June 1, 2015
First off we want to thank everyone who has downloaded and tried Wartime Cronies, so far we've had a lot of mostly very positive feedback and some really good suggestions on how to help the game going forward. With that in mind, we want to let everyone know that we have begun the next phase of development with the aim of publishing an update to the game, hopefully very soon.
The number one feature we've been asked to provide is a Ranking System so that's first on the list. As well we are going to try to tweak the balancing of certain historic maps, Barbarossa and France 1940 come immediately to mind. We're also looking into ways to allow you to deal with "dead" games, games which someone has joined and not played their turns, leaving you hanging. Hopefully that can be included in the update, but if not this time, then soon.
So these items and a couple of minor bugs that were discovered as well as some internal work that can help with adding more maps later are on our immediate To Do list.
Finally, we are working to provide a community forum and hope to have that out in the coming days.
Thanks for checking in and we'll post here as soon as the update seems ready for release.
Saturday, May 30, 2015
Wartime Cronies is released!
This is our first news post and it feels great! We are finally able to announce the release of our first game, Wartime Cronies. Check back here for announcements on updates and other projects. Thanks for all the support!
Platform & Pricing:
FREE to play, in-app purchase for new nations, no pay-to-play, no ads.
Play as one of sixteen World War II nations against friends or be matched against opponents across the globe. Drive your panzer divisions across open plains and deserts. Lead your aircraft carrier task forces across the seas to invade an airbase on a remote island as you stage a final invasion of the enemy homeland. Use your submarines to sneak up on enemy transports. Amass your air force to support a land offensive and breakthrough enemy lines. With 20+ maps to choose from, you can hone your skills and play your turns at your leisure, watching your grand plan unfold towards ultimate victory or defeat.