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Fortifications & Sub-Factions

Let us know what you'd like to see implemented.
Posts: 2
Joined: 30 Oct 2016 10:42

Fortifications & Sub-Factions

Postby Matu » 30 Oct 2016 11:16


1. Trenches, these woult give a good defence for infantry. Tanks can use them if the trenches woult be fortified allitel more.
5 money for regular, 10 for fortified - 1 turn for regular, 2 for fortified.

2. Barbed Wire, these will slow down enemy and friendly ground units. Nothing special.
2 money - 1 turn

3. Tank Traps, these will stop enemy tanks from crossing these, but they can be destroied, they can also be deployed on top of Barbed Wire.
5 money - 1 turn.

4. Bunkers, These will protect Infantry from basically everything but are also destroyable but can be repaired.
15 money - 3 turns

---Sub Factions ---

1. Waffen SS - Germany - Optainable once the player recieves 450-600 points for Germany alongside the Iron Cross. Everyone is basically Elite.

2. NSFL - Japan - Optainable if gained over 75-150 ambfibious victories. Everyone is basically Elite.

--- Bonus Ideas ---

1. Light- Medium- and Heavy Altirrely, slow but powerful that can attack from 1-3 tiles away.

2. Light- Medium and Heavy Anti-Tank cannons, slow, can be attached to motorized units, id best used against enemy tanks.

3. Paratroopers & transport planes, Paratroopers are built separetly and sent to the transport planes manually. Then they can be dropped around the map.

4. Bigger maps, Basically a map thats 2-4 times larger then the biggest map thats currently avalable. Best used with 2v2 or 3v3.

Thank you for reading.
Posts: 16
Joined: 14 Jul 2015 00:45

Re: Fortifications & Sub-Factions

Postby Robert » 30 Oct 2016 14:25

Those sound so cool... I hope those ideas ate adopted!

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