JUNE 29 - VERSION 1.2.0 RELEASED
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Search found 30 matches

by devsquad
02 Aug 2015 20:02
Forum: Bugs & Tech Support
Topic: Problem with Hilly Plains
Replies: 2
Views: 2791

Re: Problem with Hilly Plains

Good day. Our apologies, but unfortunately this is the result of a known bug that we are trying to track down. We will post an update as soon as this one is ironed out.
by devsquad
31 Jul 2015 21:45
Forum: Bugs & Tech Support
Topic: Games stuck
Replies: 8
Views: 8533

Re: Games stuck

Antifa, though we've had the same issue reported from other users, it's been very rare overall, and nothing in the numbers you seem to be experiencing. So we're wondering if there is any information you can provide regarding the circumstances of when the bug occurs. One time you mentioned that you h...
by devsquad
31 Jul 2015 18:19
Forum: Bugs & Tech Support
Topic: Games stuck
Replies: 8
Views: 8533

Re: Games stuck

Antifa, just to let you know we are currently working on a fix for this bug, so hopefully this stops happening with you.
by devsquad
30 Jul 2015 12:59
Forum: Feature Requests
Topic: 4 Maps, 6 Games
Replies: 5
Views: 4808

Re: 4 Maps, 6 Games

These are good candidates, thank you. We've attempted some Med maps as well as a Normandy campaign, however they haven't yet seen the light of day.
by devsquad
23 Jul 2015 16:02
Forum: Feature Requests
Topic: Air combat
Replies: 1
Views: 2615

Re: Air combat

Yes. The range of a plane is available by long pressing a air unit in the game screen. At present, all planes have a range of 3 except for land bombers which have a range of 5. Interception works as follows: Whenever a hex is being attacked, available planes from the defending side will join in the ...
by devsquad
18 Jul 2015 15:35
Forum: Game Discussion & Questions
Topic: Why the Name
Replies: 3
Views: 4324

Re: Why the Name

A little. For most of the development cycle the game was under a working title "Gathering Storm", and we always agreed that it would change before publishing. The game was originally conceived to be able to play a war game, casually (at your own pace), much like Words with Friends, which w...
by devsquad
18 Jul 2015 15:27
Forum: Feature Requests
Topic: Confirmation of movement
Replies: 4
Views: 4597

Re: Confirmation of movement

The way movement is done right now is based on a choice we made out of several options. We may put it in the settings to allow you to pick a different form, much like you're describing, in that way each player could choose.
by devsquad
15 Jul 2015 18:38
Forum: Game Discussion & Questions
Topic: Terrain Impact on Defending Units
Replies: 2
Views: 3843

Re: Terrain Impact on Defending Units

Hi, The Brazilian medium armor attacks at 40% of it's value in the jungle. Defenders have no special bonus, it's only applied to the units attacking, and the hex that the attacker is in does not effect the values, only the hex the defender is in. Also, terrain effects for every unit in the game are ...
by devsquad
14 Jul 2015 01:57
Forum: Game Discussion & Questions
Topic: First Look
Replies: 1
Views: 2848

Re: First Look

Thank you and glad you like it. While it's not in any immediate plans, as the game and community grows it's possible that we could go in the direction you suggest.
by devsquad
13 Jul 2015 00:42
Forum: Game Information
Topic: GAME MATCHING EXPLAINED
Replies: 0
Views: 3921

GAME MATCHING EXPLAINED

Game Matching works slightly differently for Open maps than for Historic maps. In summary though, you will usually be matched against someone quicker if you use the "Quick Match" option, or if you select "Random Map" when using the "Custom Match" option. Open Maps There...

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